Tuesday, October 28, 2008

What makes a good and meaningful life? (Paper)

Welcome to the good life. We have pie and punch.

Intrigued? Well the good life, or rather, the concept of the good life is essentially that simple. As Americans, we are bombarded from all sides by images of what the good life entails, and thus everyone has built a perspective of "the good life". I propose that the good life is a life of awareness - most people are not aware that they are being controlled and impacted by pop culture and living what they think is their idea of a good life, an idea supplanted into each of their minds. Many people have their own take on the good life, some people I interviewed, some people who broadcast their ideas through music and others who sell it to us by other means. Perhaps the good life doesn't exist, and it is only a concept created by corporations to help sell their products. Perhaps it does exist and it is easier to attain than one would think. Based on many perspectives, we can work towards debunking the concept of a "good life".

Perhaps the best way to start unraveling the theory of a good and meaningful life is to start with my own belief system. I hold it true that a good life is something people must strive for, not something that you can be born into, such as may be the case with material wealth. No, I find that a truly good life is a life where you operate in full awareness of the factors guiding your life, factors trying to mold you into their image. Becoming aware in the sense that you can see the puppet strings that try to attach themselves o you is not an easy task, one that I am not versed in too deeply. It is the case for many people to subconsciously adopt the motto "ignorance is bliss" wherein what you don't know cannot hurt you. In this case it can be inferred that if you are ignorant of an assailant creeping up behind you, you will be perfectly fine, but if you are aware of his presence, then you are in some serious danger. What good can it do you to be unaware of the puppeteer that is controlling your every action and controlling every thought you think is your own? The way I see it (or perhaps I have been conditioned to see it this way, it is certainly a possibility) someone should try to be as aware of both themselves and everything impacting them as they can.

I am well aware that my ideas are not my own. I doubt that any of my ideas concerning my life and attitude have anything to do with me. I am a product of my environment. I can tell you, its a very uncomfortable position to be in; you don't know exactly what your beliefs are, you second-guess everything because you know that it came from one source or another. That's why I beleive I find the most meaning in writing. True, most plot devices and in general, plots, have been created before. but the truth remains that when you put pen to paper or words to a screen, it is an original burst of thought from yourself. even for those not gifted in writing can create something original and meaningful. The quality of the work doesn't have to be good, but it is meaningful in that it was created from the author's originality. Creating a fictional story, a poem, really any form of creative writing has meaning because it defies corporate media. If it's original, it's unaffected by anything but imagination. perhaps it is cliché to say this, but imagination ultimately boils down to the best tool to defy social norms.

I talked to several people to determine what they felt made a good and meaningful life. Talking to these people made it evident that some people have not given a whole lot of thought to their live's meaning, and much less to the concept of meaning in general. Person A said "Meaning, well that's the stuff that has importance to you, like, the stuff you like." similar to this was Person B who said that meaning "isn't something that can be easily tossed away, more like the stuff that's precious to you." From these two, we're left to wonder exactly what importance is - what makes something a necessity to someone? I think people have been greatly encouraged to not think critically about "abstract" things like the meaning of life and what makes a good life.

One medium that essentially serves up corporate messages to teens on a silver platter is the ever-expanding world of video gaming. With 3 current-gen gaming consoles, the attraction to video gaming ranges between age groups of 8 to 20s and
30s. Most every video game has a plot in which you must defeat a foe of some kind. In most of these you play the story's hero. You are the cream of your village's crop, there's something special about you, you have a predetermined destiny for greatness. This serves as a drag for many teens, albeit subconsciously. They need the affirmation that they can be better than what they are now, they can do more. Other than that, gaming is like a new sport between teens, a new form of competition where you can truly outshine your peers and earn your bragging rights without ever actually accomplishing much. It is a form of grandstanding, with every game becoming worse and worse, making you capable of doing more and more to humiliate your friends. not to mention that the games' level of violence is another huge draw; it gives teens the ability to commit deviant crimes without suffering punishment. It allows teens to battle against armies of "evil" creatures, without doing much to reflect on the eveil of killing said creature. For social deevoltuion we can all count video games as a mjor player, no pun intended.

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